Basic traditional roguelike game made in 2 days for the grid jam. (was away for most of the days of the jam, so rocked out something really rough really fast)

no victory condition, no manual.

Wander a random generated dungeon which has mini dungeons inside of the dungeon which has mini dungeons inside of the dungeon which has mini dungeons inside of the dungeon which has mini dungeons inside of the dungeon which has mini dungeons inside of the dungeon which has mini dungeons inside of the dungeon... oh noes...


On the development side, I'm happy with the map generator, the shape of the 16x16 maps are interesting enough and quick to navigate. The enemies could use more variation and more interesting movement patterns, but there is a limited amount of stuff you can do in 2 days. Same for items, glad I managed to put in items, but they are a bit limited in variation.

Graphics are from https://sethbb.itch.io/32rogues

Music is from https://opengameart.org/content/rpg-underworld-theme-loop

Sound effects are made with https://sfxr.me/

Source code can be found at https://github.com/daid/RogDox

Comments

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Such a cool concept! Really impressive for 2 days.